"man, who da hell threw out all these cans"


you are a fish... 

robot.. 

thing?

anyways, phis go om nom nom on da cans  

when full bring it to recycle station and spat it out

then open da recycle door either by clicking da sell button or just push it with yo fat phish head

get enough and treat yo-self  on som upgrades

btw keep track of yo energy storage and pressure/depth, listen to the warning sfx and get back to recycling station before somthing bad happen, or not cuz there ain't penalty for dying just fade to black, you can even use it to fast travel cuz you dont lose yo inventory

and remember to always be vibin'

[CONTROL]

[W] [A] [S] [D] : MOVE

[SPACE] : OPEN MOUTH , SPIT

[M] : SETTINGS MENU


also the phish like to do a funny jiggle somtimes (phish was made in godot 4.3 and PinJoint2d is bugged, but it will be fixed in godot 4.5.(DEFINITELY DIDN'T WASTE LIKE 3 DAYS TRYING TO MAKE IT WORK OR ANYTHING BEFORE I FOUND THAT OUT) sooo... maybe i will remake the game when it came out. that is why I marked it as prototype btw)

game made in like idk? a week? atleast 4 days? EY EY EY. I AM NOT DRUNK WHEN I WAS MAKING DIS GAME. STOP ASKING HOW DO YOU NOT KNOW HOW LONG IT TOOK TO CREATE YOUR OWN SOLO GAME JAM PROJECT


btw the game has no end screen or anything like that just vibe cuz it aint in da (time)budget after I WASTED 3 DAYS on the joint physics(i mean it kinda not entirely wasted cuz the joint physics is way worst at the begining but still 3 days to make a big bug into a moderately sized bug aint a good time investment, and it still bugged >:[ )


[CREDITS]

MUSICS : CollectionOfMemories

StatusPrototype
PlatformsHTML5
AuthorHeartcat
GenreAdventure
Made withGodot
Tags2D, Godot, No AI

Comments

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Great video game!

>:3

This game is a vibe and the joint physics are justified(albeit a bit buggy)

I liked being a phish and just spitting out the cans cuz of the recoil

There were a few bugs like the phish's tail accidentally flinging cans to the stratosphere but for the most part its a good experience.

ye can't really fix that until godot4.5 comes out